Research

24 hour Robot project

With a need to upgrade the look of my friendly kiddish looking robot Arti to a much more aggressive fighter look, I wanted to come up with few fast concepts for the face and the look of the robot. cuz im not good at sketching or drawing. I was more interested about 3D concepting, after few hours in Google I found out some awesome artists who do exactly the same.

                                                drawing attempt :P  

Inspiring Artists and their work
 John Mahoney   : http://mahoneyconceptartist.blogspot.sg/
 Vitaly Bulgarov  : http://vitalybulgarov.blogspot.sg/
 Anthony Jones   : http://www.robotpencil.net/
 Marc Brunet      : http://bluefley.blogspot.sg/

Vitaly Bulgarov



After being inspired by their work flow and techniques this is how I created the 24 hour robot.

 Do a good amount of research
Research is every thing, may it be the BIG DOG from Boston dynamics, iron man, gypsy danger or the Ducati monster 798 sports bike, 
the more you look at them the easier it is gonna be in later steps.  from my experience looking at artist creations helps me to achieve the cool factor, the real world ref's helps me to make it grounded and make it feel real.
  


Creating the geometry
- kit bashing, duplicating and dirty modeling is the name of the game, you should only worry about the look from an specified camera angle and no freaking any thing else. NO: UV unwrap,poly edge flow, functionality or production readiness of the Geo. just make it look cool. 
          I  wanted to minimize software switching so I used Maya for geo creation. Yep I could have a used Zbrush or Mudbox but I'm not that proficient in their hard surface techniques, so i didn't go there.

                  When doing kit bashing you should have some pre-created geos, it can  be nuts, wires, metal frames, tubing, connections, joints or whatever. For this specific project I broke out few of my past models and created a small library of hard surface stuff.
                                         parts library screen shot

Rendering 
- For rendering I used a bit of mental ray for specific passes such as AO and mostly Keyshot                  (www.keyshot.com), key shot is an nice software that allow you to light using HDRI and render 3D geo in  almost real time, it has predefined material and Hdri presets which makes it super easy to try out different  materials, colors and lighting environments. it can also out put the final image in passes. (pic)
                                          raw render from Key shot and few support passes




Adding details and finalizing the look 
- after rendering very perfect cg looking robot from the key shot , its time to make it real !!, weathering the      surfaces, adding more details like screws and nuts , scratches, dents, drips , dust , stickers and bullet holes.    all done in Photoshop   you can use actual images cut out parts from it or paint over the render using             different brushes.

                                          After the paint over in photoshop
  when your happy with the robots details do some color correction on top of every thing add some optical     defect, such as lens distortion, DOF, noise, grain, chromatic Aberrations and stuff. for this part I use After Effects as I'am more comfortable with it.
                                          Final out come after CC and optical effects 


This art work took 24 hours from start to finish, the plan is to reduce that time to 8 to 10 hours. 
hope it will help you in some ways and thank you for reading  as always please feel free to let me know if 
you have any questions. Happy Creating !!

                                            THE END :)

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Autodesk features "the Crab" on the july 2014 AREA Quarterly Newsletter


After spending quite a lot of time to create an artwork, it feels good when its being recognized by an external party.It confirms that you have done some thing good and it motivates you to create MORE :D. 
thanks awesome people @ Autodesk !!



Creating animations with sound

this was done as an attempt to understand the sound effector in C4d , the color and the scale of the balls are driven by the sound file.


 




  Image base Lighting  Test

 this test was conducted to create an understanding of  the whole process of capturing the High dynamic range images(HDRI) using a chrome ball,





 combining and stitching them





 to use in Maya in conjunction with the IBL node to capture the light from the environment ,  lighting a scene using the HDRI  , and composting  the 3D elements with the live image.










IRAS Animation(Animation Exercise)











 My Old Show Reel









 



Camera tracking  Iphone footage



video capturing  devices with CMOS sensors  records what it sees by scanning from one side of the frame to the other (or top to bottom), and strange things happen when the scene you are shooting moves faster than the image scanner . this effect is called the rolling shutter effect .



This video illustrates the scenario much clearer



 The main problem was due to this effect cant we match move videos from  iphones and other CMOS sensor cameras ?

actually...

they can be Match moved  , the only thing we have to do is try not to move the camera faster than its CMOS scanner ...  :-))

this is a test scene I  did using an itouch camera , its tracked with Autodesk Matchmove 





Untitled from jdgayan on Vimeo.